

Some things the game should expect me to do by myself. There are no reminders for your governors or your rushbuys, and that's okay with me. But I'd argue if you simply end up clicking "next turn" in most of your lategame turns, you are missing out on a lot of mechanics the game doesn't tell you to do. The late game is still relatively boring because there is generally only one way to win science, and only one or two ways to win culture/diplo. Basically, around 40 turns before I expect to win I go really in-depth and every turn takes forever, probably around 10-15 minutes. I have late-game pillage wars, mass migrations of workers, Eurekah and Inspiration fiddling, policy card switching, rushbuying with faith and gold, sending my governors around, calculating my overflow and my chop capacities, trading with AI, bribing them into wars, upgrading units, scouting for future Eurekahs, managing city (specialist) tiles and growth, managing Great People and much more. I'm never ever in the situation where I just click next turn. play but slow enough that the game doesnt feel like the speed run that the Quick speed is. Click to expand.Really depends on how you end up playing. What is your favorite civilization to play as in Civ 6.
